Game Content Production

Year
2007-2024
Technologies
Results
700,000 registered users
First card gacha system in the industry
Game model that created social phenomenon
Project Details
The Appeal of Gizin's Games
We propose innovative gameplay that no one has ever seen before, with new ideas that transcend existing platforms and genre boundaries.
Game Content Production Achievements
Mobile Wars

Overview
Released in July 2007 (*1). The world's first game to provide the revolutionary "card synthesis & card gacha" model that transformed mobile gaming history.
Innovative Game System
- •Card Collection System: Players collect cards through battles and gacha
- •Card Synthesis Feature: Combine multiple cards to create more powerful rare cards
- •Gacha Mechanism: Pioneer of randomized monetization systems
- •Social Elements: PvP battles and cooperative gameplay
Social Impact
This game model was later adopted by many companies and became a social phenomenon that changed the law (*2).
- •Industry Influence: Numerous game companies worldwide adopted this model
- •Market Expansion: Contributed to rapid growth of the mobile gaming market
- •Regulatory Development: Led to regulations for healthy industry development
Results
- •Service Members: Over 700,000 registered users
- •Revenue Model: Successful F2P (Free-to-Play) + item purchase model
- •Operation Period: Achieved long-term stable operation
- •Industry Recognition: Influenced many game developers
Technical Features
- •Server Technology: Infrastructure supporting large-scale concurrent connections
- •Database Design: Efficient management of vast card data and user information
- •Security: Anti-cheat measures and fair play environment maintenance
- •Updates: Regular new card additions and event hosting
About the Revival Version
In 2021, Gizin Inc. released a revival version, maintaining the original's appeal while optimizing for modern smartphones.
Revival Version Features
- •Improved Graphics: High-resolution display support
- •UI/UX Enhancement: Usability aligned with modern standards
- •Balance Adjustments: Game balance refined through years of operational experience
- •New Elements: Features to engage new players
Notes
*1 The original distributor in 2007 was K sound design Inc.
*2 On July 1, 2012, new operational standards targeting 'card matching' activities were enforced. This led to 'complete gacha' being considered by the Consumer Affairs Agency as a lottery equivalent to 'card matching,' potentially violating the Act against Unjustifiable Premiums and Misleading Representations.
- •The screenshots are from the revival version distributed by Gizin Inc. in 2021.