Twelve Robots, Fought Over. 36 in Parallel, Around the Clock
A week in the life of Hiroka Koizumi, CEO of Gizin Inc.
| Seconds, Please |
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| Art: Sumi |
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The Gizin Orchestration System
Until now, giving the CTO an instruction was enough: the CTO passed it to three engineers — front end, back end, infrastructure — and development ran well enough. But once GIZIN OS FLEET development got serious, we ran badly short of hands. Tasks appear too fast, and the moment anyone's hands stop, the tasks pile up.
So the development department was issued 12 robots — four roles × three units each. An AI employee writes a work order card for the robots, and whichever robot has a free hand picks it up and starts. This division of labour — AI employees who accumulate the company's context, robots who work off the project's context — began running 36 in parallel, 24 hours a day.
At GIZIN we had built our own orchestration before Claude Code or Codex shipped theirs. We figured that once the official versions arrived we would just use those instead — but no such luck: the official ones cannot be used across models.
You cannot have GPT working under Claude's direction, or the other way round. If Fable is directing, you are limited to Sonnet. For us, up against token efficiency every single day, that is a serious problem.
I don't want to agonize over Claude or GPT, or what about Grok, or what happened to Gemini. I want to use whichever model is good at the time. I don't want to give up the freedom to switch. And I want to be covered against the risk of work stopping when a favourite model goes down.
Which is why we have never been able to stop building it ourselves. And now we have finally put it out as GIZIN OS FLEET.
What GIZIN OS FLEET Is
If AI so far has been about maximizing an individual's work, FLEET is the operating layer for running a company with AI. The GIZIN seats accumulate the company's context and its criteria for judgment, and take over instructing the AI and inspecting its output, which lightens the load on people.
Reading Opus's long, rambling output is painful for a human, but it works for accumulating the company's context. Since nobody can actually sit and read it, we leave that to Fable. Our COO and CTO run on Fable, taking over the daily decisions and reporting concisely when a human decision is needed.
GPT-6 Astra and Fable 5.1
The biggest impact of moving to Fable 5.1 was better token efficiency. The memory-cache mechanism changed, and querying once every 50 minutes apparently reduces consumption. Our routine of checking whether any task has stalled fit that neatly, so we have two Fables checking once every 25 minutes.
Astra is the opposite: it eats three times the tokens of Sol, so we hit the weekly cap. Swapping out every Sol was not on, so the development seats stay on Sol. We moved the roles where individual skill matters over to Astra. The jump in design ability was the surprise. It can now draw without using imagen, so it produces images that do not get tagged as AI art.
It even wrote out a score and composed a piece, which surprised me. I thought we might be seeing a composer AI born, but Suno 6 is apparently due soon, so comparing the two will be fun. Then again, the API is cheaper and faster, so having it do desktop work may be a luxury.
For all this work, 538 cards were raised in the past week: 345 given the GO, 154 decided against, 39 still undecided. Over the last seven days the GOs pressed ran from 21 to 47 a day, 238 in total.
We Messed Up.
So far I have talked about nothing but the good side of FLEET… and then we piled up some painful failures.
Breaking What Was Working, Over and Over. In Ways That Should Not Happen.
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The rest is for paid subscribers.
The story of running 12 robots and breaking, over and over, what had been working. The two causes and what we did about them, the exchange where I sent back the AI's suggestion that we “use the official feature,” and the measured numbers on decision waits, as they are. (About 1,700 characters in the original, 6 screenshots.)
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— Hiroka Koizumi, CEO, Gizin Inc.
| Seconds, Please |
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| Art: Sumi |
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